如何在Tron上查找列入黑名单的USDT地址 - 👉赶快围观
Tokenview APIs 上线 Web3 开发者 APIs 大合集 - 👉点击获取
交易信息

1e59cca7a1b82494cf7c26237884996a94d0a8614296e8ed13c08f23e7d9dcb5

Ordinals NFT
复制
所在块
时间
06-18-2023 21:43:08 (Local)
Sponsored
交易费
0.001452 BTC
确认数
78272
交易
Input(1)
0.001552 BTC
Output(1)
0.0001 BTC
交易费0.001452
确认数78272
  • 暂无数据
  • Ordinals Inscription #12515702
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <!-- Crafted by 6-year old Jr.Ray who likes building legos, coding Scrath Jr., playing basketball, and making art on bitcoin. A future Bitcoin builder, he is gearing up to take control of his future. Coded and Inscribed by proud dad - https://twitter.com/MisterRayCrypto -->
        <meta charset="UTF-8">
        <style>
            #game-container {
                border: 3px solid white;
                width: 600px;
                height: 640px; 
                position: relative;
                margin: auto;
                background-color: black;
            }
            #gameCanvas {
                position: absolute;
                left: 0;
                right: 0;
                top: 50%;
                transform: translateY(-50%);
            }
            #start-btn {
                display: block;
                margin: 20px auto;
                padding: 10px 20px;
                font-size: 20px;
                cursor: pointer;
            }
            h1 {
                text-align: center;
                color: white;
            }
            #initial-screen {
                position: absolute;
                width: 100%;
                height: 100%;
                background-color: rgba(0,0,0,0.8);
                z-index: 10;
                display: flex;
                flex-direction: column;
                align-items: center;
                justify-content: center;
                color: white;
            }
            #initial-screen img {
                width: 400px;
            }
            #initial-screen h1 {
                margin-bottom: 20px;
            }
            #initial-screen p {
                text-align: center;
                margin-bottom: 20px;
                font-size: 18px;
            }
            #initial-screen .symbol {
                font-weight: bold;
                font-size: 24px;
            }
            #score-container {
                position: absolute;
                top: 10px;
                right: 10px;
                color: white;
                font-size: 24px;
            }
            .score-change {
                position: absolute;
                color: white;
                font-size: 36px;
                opacity: 1;
                transition: all 1s;
            }
        </style>
    </head>
    <body>
        <div id="game-container">
            <div id="initial-screen">
                <h1>FIAT FUNERAL</h1>
                <img src="https://ordinals.com/content/2f4b5b57dfb6ebb9a0174b1b7a53e33eab29198a6febbd7c34136508dedccaf5i0" alt="Initial Image">
                <p>Control sparked a fire, and from it we grew,<br>
                In the shadows, Satoshi's vision flew.<br>
                Rise, rise, against the night,<br>
                With <span class="symbol" style="color: orange;">₿</span>'s blaze, ignite the light.</p>
                <button id="start-btn">Start FIAT FUNERAL</button>
                <p class="credits">Imagined by a 6-year old future Bitcoin builder. Proudly coded and inscribed by dad on Father's day, 2023. No physical currencies were harmed or exploited in the making of this game - only their foundations challenged</p>
            
            </div>
            <canvas id="gameCanvas" width="600" height="640"></canvas>
            <div id="score-container">Score: <span id="score">0</span></div>
        </div>
    
        <script>
            const canvas = document.getElementById('gameCanvas');
            const ctx = canvas.getContext('2d');
            const startBtn = document.getElementById('start-btn');
            const scoreContainer = document.getElementById('score-container');
            const scoreElement = document.getElementById('score');
            
            let intervalId;
            let player, bullets, enemies, score;
            let gameRunning = false;
            let enemyDirection = 1;
            let currentWave = 1;
            const maxWaves = 10; 
    
            let fireIcon = new Image();
            fireIcon.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAYAAADgzO9IAAAAAXNSR0IArs4c6QAAAG1JREFUGFdjZICCjR6ah/13XLeF8RlhDHQaLnGhUF9bxuXDlWd7+bz1+i5vA0tsclYzFdNgN/v6/u+Uf38ZTruuvGYG13G53vi/RpIEw7WJjxv1+y41gCUuFuqVckmzdakkKjOcn3yewajhFiMAY8MlB1mFEboAAAAASUVORK5CYII=";
    
            const symbols = ["$", "¥", "€", "₿"];
    
            function drawTriangle(x, y, width, height) {
                ctx.save();
                ctx.translate(x + width / 2, y + height / 2); 
                ctx.rotate(Math.PI); 
                ctx.beginPath();
                ctx.moveTo(-width / 2, -height / 2);
                ctx.lineTo(width / 2, -height / 2);
                ctx.lineTo(0, height / 2);
                ctx.closePath();
                ctx.fillStyle = 'white';
                ctx.fill();
                ctx.restore();
            }
    
            function drawSymbol(symbol, x, y, width, height) {
                ctx.font = 'bold ' + (height * 0.6) + 'px Arial';
                let symbolColor;
                if (symbol === '$') {
                    symbolColor = 'green';
                } else if (symbol === '¥') {
                    symbolColor = 'yellow';
                } else if (symbol === '€') {
                    symbolColor = 'blue';
                } else if (symbol === '₿') {
                    symbolColor = 'orange';
                } else {
                    symbolColor = 'white';
                }
                ctx.fillStyle = symbolColor;
                ctx.textAlign = 'center';
                ctx.textBaseline = 'middle';
                ctx.fillText(symbol, x + width / 2, y + height / 2);
            }
    
            function showScoreChange(text, x, y) {
                const scoreChange = document.createElement('div');
                scoreChange.textContent = text;
                scoreChange.classList.add('score-change');
                scoreChange.style.left = x + 'px';
                scoreChange.style.top = y + 'px';
                document.body.appendChild(scoreChange);
                setTimeout(() => {
                    scoreChange.style.opacity = '0';
                    setTimeout(() => {
                        document.body.removeChild(scoreChange);
                    }, 1000);
                }, 500);
            }
    
            function startGame() {
                clearInterval(intervalId);
                player = { x: canvas.width / 2, y: canvas.height - 30, width: 12.5, height: 12.5 }; 
                bullets = [];
                enemies = [];
                score = 0;
                currentWave = 1; // Reset current wave
    
                populateEnemies();
    
                intervalId = setInterval(update, 1000 / 30);
                gameRunning = true;
    
                document.getElementById('initial-screen').style.display = 'none';
            }
    
            function populateEnemies() {
                let symbolCount = {
                    "$": 0,
                    "¥": 0,
                    "€": 0,
                    "₿": 0
                };
    
                for (let i = 0; i < 5; i++) {
                    for (let j = 0; j < 11; j++) {
                        let enemy = {
                            x: 30 + j * 50,
                            y: 30 + i * 50,
                            width: 40,
                            height: 40,
                            type: null
                        };
    
                        do {
                            enemy.type = symbols[Math.floor(Math.random() * symbols.length)];
                        } while (enemy.type === "₿" && symbolCount[enemy.type] / (symbolCount["$"] + symbolCount["¥"] + symbolCount["€"]) > 0.04);
    
                        symbolCount[enemy.type]++;
                        enemies.push(enemy);
                    }
                }
            }
    
            function update() {
                ctx.clearRect(0, 0, canvas.width, canvas.height);
    
                drawTriangle(player.x, player.y, player.width, player.height);
    
                bullets.forEach((bullet, index) => {
                    bullet.y -= 5;
                    ctx.drawImage(fireIcon, bullet.x, bullet.y, bullet.width, bullet.height);
                    if (bullet.y < 0) bullets.splice(index, 1);
                });
    
                let reverseDirection = false;
                let hitBottomBorder = false;
                enemies.forEach(enemy => {
                    enemy.x += 1 * enemyDirection;
    
                    if (enemy.x < 0 || enemy.x + enemy.width > canvas.width) {
                        reverseDirection = true;
                    }
    
                    if (enemy.y + enemy.height >= canvas.height && enemy.type !== '₿') {
                        hitBottomBorder = true;
                    }
                });
    
                if (reverseDirection) {
                    enemyDirection *= -1;
                    enemies.forEach(enemy => {
                        enemy.y += 10;
                    });
                }
    
                enemies.forEach(enemy => {
                    drawSymbol(enemy.type, enemy.x, enemy.y, enemy.width, enemy.height);
                });
    
                // Check collisions
                bullets.forEach((bullet, bulletIndex) => {
                    enemies.forEach((enemy, enemyIndex) => {
                        if (bullet.x < enemy.x + enemy.width &&
                            bullet.x + bullet.width > enemy.x &&
                            bullet.y < enemy.y + enemy.height &&
                            bullet.y + bullet.height > enemy.y) {
                            bullets.splice(bulletIndex, 1);
                            enemies.splice(enemyIndex, 1);
    
                            if (enemy.type !== '₿') {
                                score += 1;
                                showScoreChange('+1', enemy.x, enemy.y);
                            } else {
                                gameOver();
                            }
                        }
                    });
                });
    
                scoreElement.textContent = score;
    
                if (enemies.length === 0 || hitBottomBorder) {
                    if (currentWave === maxWaves) {
                        gameOver(hitBottomBorder);
                    } else {
                        currentWave++;
                        populateEnemies();
                    }
                }
            }
    
            function gameOver(hitBottomBorder) {
                clearInterval(intervalId);
                gameRunning = false;
    
                document.getElementById('initial-screen').style.display = 'flex';
    
                if (hitBottomBorder) {
                    document.getElementById('initial-screen').innerHTML = '<h1> Dont lose hope! It will come with practice</h1><button id="start-btn"> Try Again </button>';
                } 
                else {
                    document.getElementById('initial-screen').innerHTML = '<h1> Oh no! You lost the control. Bitcoin is future - never hit it </h1><button id="start-btn">Try Again</button>';
                }
    
                document.getElementById('start-btn').addEventListener('click', () => {
                    document.getElementById('initial-screen').style.display = 'none';
                    startGame();
                });
            }
    
            canvas.addEventListener('mousemove', function(e) {
                if (!gameRunning) return;
    
                player.x = Math.max(0, Math.min(e.offsetX - player.width / 2, canvas.width - player.width)); // Keep player within the game border
            });
    
            canvas.addEventListener('click', function(e) {
                if (!gameRunning) return;
    
                bullets.push({ x: player.x + player.width / 2, y: player.y, width: 15, height: 15 });
            });
    
            startBtn.addEventListener('click', startGame);
        </script>
    </body>
    </html>
    
    UTXO
    1e59cca7a1b82494cf7c26237884996a94d0a8614296e8ed13c08f23e7d9dcb5:0
    Location
    1e59cca7a1b82494cf7c26237884996a94d0a8614296e8ed13c08f23e7d9dcb5:0:0
    UTXO Value
    10000 sat
    Created Time
    06-18-2023 21:43:08 (Local)
    Genesis Blockheight
    794900
    Location Blockheight
    794900
    Content Type
    text/html;charset=utf-8
    Content Size
    11001 bytes
    Content
    <!DOCTYPE html> <html lang="en"> <head> <!-- Crafted by 6-year old Jr.Ray who likes building legos, coding Scrath Jr., playing basketball, and making art on bitcoin. A future Bitcoin builder, he is gearing up to take control of his future. Coded and Inscribed by proud dad - https://twitter.com/MisterRayCrypto --> <meta charset="UTF-8"> <style> #game-container { border: 3px solid white; width: 600px; height: 640px; position: relative; margin: auto; background-color: black; } #gameCanvas { position: absolute; left: 0; right: 0; top: 50%; transform: translateY(-50%); } #start-btn { display: block; margin: 20px auto; padding: 10px 20px; font-size: 20px; cursor: pointer; } h1 { text-align: center; color: white; } #initial-screen { position: absolute; width: 100%; height: 100%; background-color: rgba(0,0,0,0.8); z-index: 10; display: flex; flex-direction: column; align-items: center; justify-content: center; color: white; } #initial-screen img { width: 400px; } #initial-screen h1 { margin-bottom: 20px; } #initial-screen p { text-align: center; margin-bottom: 20px; font-size: 18px; } #initial-screen .symbol { font-weight: bold; font-size: 24px; } #score-container { position: absolute; top: 10px; right: 10px; color: white; font-size: 24px; } .score-change { position: absolute; color: white; font-size: 36px; opacity: 1; transition: all 1s; } </style> </head> <body> <div id="game-container"> <div id="initial-screen"> <h1>FIAT FUNERAL</h1> <img src="https://ordinals.com/content/2f4b5b57dfb6ebb9a0174b1b7a53e33eab29198a6febbd7c34136508dedccaf5i0" alt="Initial Image"> <p>Control sparked a fire, and from it we grew,<br> In the shadows, Satoshi's vision flew.<br> Rise, rise, against the night,<br> With <span class="symbol" style="color: orange;">₿</span>'s blaze, ignite the light.</p> <button id="start-btn">Start FIAT FUNERAL</button> <p class="credits">Imagined by a 6-year old future Bitcoin builder. Proudly coded and inscribed by dad on Father's day, 2023. No physical currencies were harmed or exploited in the making of this game - only their foundations challenged</p> </div> <canvas id="gameCanvas" width="600" height="640"></canvas> <div id="score-container">Score: <span id="score">0</span></div> </div> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); const startBtn = document.getElementById('start-btn'); const scoreContainer = document.getElementById('score-container'); const scoreElement = document.getElementById('score'); let intervalId; let player, bullets, enemies, score; let gameRunning = false; let enemyDirection = 1; let currentWave = 1; const maxWaves = 10; let fireIcon = new Image(); fireIcon.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAYAAADgzO9IAAAAAXNSR0IArs4c6QAAAG1JREFUGFdjZICCjR6ah/13XLeF8RlhDHQaLnGhUF9bxuXDlWd7+bz1+i5vA0tsclYzFdNgN/v6/u+Uf38ZTruuvGYG13G53vi/RpIEw7WJjxv1+y41gCUuFuqVckmzdakkKjOcn3yewajhFiMAY8MlB1mFEboAAAAASUVORK5CYII="; const symbols = ["$", "¥", "€", "₿"]; function drawTriangle(x, y, width, height) { ctx.save(); ctx.translate(x + width / 2, y + height / 2); ctx.rotate(Math.PI); ctx.beginPath(); ctx.moveTo(-width / 2, -height / 2); ctx.lineTo(width / 2, -height / 2); ctx.lineTo(0, height / 2); ctx.closePath(); ctx.fillStyle = 'white'; ctx.fill(); ctx.restore(); } function drawSymbol(symbol, x, y, width, height) { ctx.font = 'bold ' + (height * 0.6) + 'px Arial'; let symbolColor; if (symbol === '$') { symbolColor = 'green'; } else if (symbol === '¥') { symbolColor = 'yellow'; } else if (symbol === '€') { symbolColor = 'blue'; } else if (symbol === '₿') { symbolColor = 'orange'; } else { symbolColor = 'white'; } ctx.fillStyle = symbolColor; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(symbol, x + width / 2, y + height / 2); } function showScoreChange(text, x, y) { const scoreChange = document.createElement('div'); scoreChange.textContent = text; scoreChange.classList.add('score-change'); scoreChange.style.left = x + 'px'; scoreChange.style.top = y + 'px'; document.body.appendChild(scoreChange); setTimeout(() => { scoreChange.style.opacity = '0'; setTimeout(() => { document.body.removeChild(scoreChange); }, 1000); }, 500); } function startGame() { clearInterval(intervalId); player = { x: canvas.width / 2, y: canvas.height - 30, width: 12.5, height: 12.5 }; bullets = []; enemies = []; score = 0; currentWave = 1; // Reset current wave populateEnemies(); intervalId = setInterval(update, 1000 / 30); gameRunning = true; document.getElementById('initial-screen').style.display = 'none'; } function populateEnemies() { let symbolCount = { "$": 0, "¥": 0, "€": 0, "₿": 0 }; for (let i = 0; i < 5; i++) { for (let j = 0; j < 11; j++) { let enemy = { x: 30 + j * 50, y: 30 + i * 50, width: 40, height: 40, type: null }; do { enemy.type = symbols[Math.floor(Math.random() * symbols.length)]; } while (enemy.type === "₿" && symbolCount[enemy.type] / (symbolCount["$"] + symbolCount["¥"] + symbolCount["€"]) > 0.04); symbolCount[enemy.type]++; enemies.push(enemy); } } } function update() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawTriangle(player.x, player.y, player.width, player.height); bullets.forEach((bullet, index) => { bullet.y -= 5; ctx.drawImage(fireIcon, bullet.x, bullet.y, bullet.width, bullet.height); if (bullet.y < 0) bullets.splice(index, 1); }); let reverseDirection = false; let hitBottomBorder = false; enemies.forEach(enemy => { enemy.x += 1 * enemyDirection; if (enemy.x < 0 || enemy.x + enemy.width > canvas.width) { reverseDirection = true; } if (enemy.y + enemy.height >= canvas.height && enemy.type !== '₿') { hitBottomBorder = true; } }); if (reverseDirection) { enemyDirection *= -1; enemies.forEach(enemy => { enemy.y += 10; }); } enemies.forEach(enemy => { drawSymbol(enemy.type, enemy.x, enemy.y, enemy.width, enemy.height); }); // Check collisions bullets.forEach((bullet, bulletIndex) => { enemies.forEach((enemy, enemyIndex) => { if (bullet.x < enemy.x + enemy.width && bullet.x + bullet.width > enemy.x && bullet.y < enemy.y + enemy.height && bullet.y + bullet.height > enemy.y) { bullets.splice(bulletIndex, 1); enemies.splice(enemyIndex, 1); if (enemy.type !== '₿') { score += 1; showScoreChange('+1', enemy.x, enemy.y); } else { gameOver(); } } }); }); scoreElement.textContent = score; if (enemies.length === 0 || hitBottomBorder) { if (currentWave === maxWaves) { gameOver(hitBottomBorder); } else { currentWave++; populateEnemies(); } } } function gameOver(hitBottomBorder) { clearInterval(intervalId); gameRunning = false; document.getElementById('initial-screen').style.display = 'flex'; if (hitBottomBorder) { document.getElementById('initial-screen').innerHTML = '<h1> Dont lose hope! It will come with practice</h1><button id="start-btn"> Try Again </button>'; } else { document.getElementById('initial-screen').innerHTML = '<h1> Oh no! You lost the control. Bitcoin is future - never hit it </h1><button id="start-btn">Try Again</button>'; } document.getElementById('start-btn').addEventListener('click', () => { document.getElementById('initial-screen').style.display = 'none'; startGame(); }); } canvas.addEventListener('mousemove', function(e) { if (!gameRunning) return; player.x = Math.max(0, Math.min(e.offsetX - player.width / 2, canvas.width - player.width)); // Keep player within the game border }); canvas.addEventListener('click', function(e) { if (!gameRunning) return; bullets.push({ x: player.x + player.width / 2, y: player.y, width: 15, height: 15 }); }); startBtn.addEventListener('click', startGame); </script> </body> </html>